Environment Art Team Leader

Virtuos

  • Shanghai
  • Permanent
  • Full-time
  • 7 hours ago
Job Description:PLAY, GROW and WINTo be a part of Virtuos means to be a creator.At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.Virtuosi is a team of experts - people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win - together.ABOUT THE POSITIONResponsibilities:
  • Review the client's package with Art Director to check if there are any problems with reference materials or requirements
  • Ensure all artists understand the art requirements and specific needs of the project
  • Cooperate with Art Director and Producer to composite the team and estimate the time for the project
  • Analyze the client's brief and workflow document, propose optimization suggestions, and train the artists on the team
  • Check daily work according to this schedule and notice Producer about the risks and propose solutions
  • Perform daily checks of every artist progress in order to find and eliminate any possible problems as soon as possible
  • Prepare all assets for Art Director review either on his computer or on artists' computers when the artist finishes important WIP (working in process) stage, and conduct a basic quality control review before the Art Director reviews
  • Ensure that the Artist knows the client's feedback perfectly and check whether the Artist is able to implement the feedback
  • Evaluate the art team performance
  • Evaluate the ability of the artist and set the improvement target for them
  • Occasionally travel outside of China to work onsite with the foreign client during pre-production
  • Communicate with technical art, explain the technical assistance requirement, and push the solution implementation
  • Communicate with the client's artist directly
Qualifications:
  • Experience creating photorealistic set pieces, props, textures, and materials on next-gen console platforms (environment)
  • A minimum of 6 years full-cycle console game experience in modeling, texturing, and shading environment assets.
  • Two or more published games in an Environment or Prop Artist role.
  • Ability to show examples of top-notch props and textures made for next-gen console games
  • Work well in a large team environment, be proactive, and have excellent communication skills.
  • Deep understanding of the complete game art development and production pipeline.
  • Master level experience creating the assets conform to the PC\console\mobile game technical specifications with Autodesk Maya\3DsMax or Blender.
  • Master level experience using Adobe Photoshop and Substance Toolsets to create photorealistic textures for next-gen materials based on concepts and/or photo reference.
  • Zbrush experience for high-res sculpting and transferring to in-game assets.
  • Deep understanding of next-gen materials and shader and is able to achieve the desired surface qualities needed across a variety of environmental assets.
  • Skilled at balancing art quality and performance in the game engine include and is not limited to the Unreal Engine, Unity Engine, and Cry Engine.
  • A passion for making great games.
About Us:Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4,200 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high- quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.About Our TeamThe award-winning Virtuos Shanghai studio was founded in late 2004, the first of six game development studios located internationally and the former headquarters of the group before its relocation to Singapore in 2018.Staffed by a multicultural group of talents, the studio specializes in providing full-stack game development and co-development services, including technical support for art and engineering. Virtuos Shanghai is also the base of operations for multiple Art teams working on the world's top triple-A projects.About the Team:
  • Work alongside industry veterans
  • A total of 14 different nationalities working together
  • Live and work in an exciting, cosmopolitan city
  • Contribute to the world's biggest AAA games
  • Customized training programs and regular workshops
  • Group fitness, wellness activities
  • Reasonable and flexible working hours
  • Gaming corners with consoles and canteens on every floor
  • Comprehensive medical healthcare provided for all staff
  • Relocation support provided
  • Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Virtuos

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