
(Senior) Animator [Casual Party Game]
- Shanghai
- Contract
- Full-time
- Ensure the efficient and timely delivery of high quality assets.
- Maintain effective relationships with our outsource partners.
- Identify and resolve risks to both the project and outsource pipeline.
- Planning and scheduling of animation tasks.
- Troubleshooting and solve animation issues with all departments
- Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.
- Drive the development of rapid prototypes.
- Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.
- Provide mentorship and guidance to the animation team.
- Manage the delicate balance between quality and delivering to aggressive deadlines.
- Balance between hands on production and management.
- 确保高效及时地交付高质量资产。
- 与我们的外包合作伙伴保持有效的合作关系。
- 识别并解决项目和外包管线的风险。
- 动画任务的计划和安排。
- 与所有部门一起解决动画问题
- 与美术总监合作,验证游戏中动画的质量和一致性,并根据反馈进行迭代。
- 推动快速原型的开发。
- 与美术、技术和设计部门合作,帮助确定短期和长期目标,并建立工作流程。
- 为动画团队提供一定的指导。
- 在质量和严格的截止日期之间保持平衡。
- 在动画制作和管理之间取得平衡。
- Experience in Live Operation Mobile game, preferably focused on Characters
- Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.
- Hand and key animation skills in a variety of animation styles.
- Proficient in Maya or 3DS MAX.
- Proven experience in mentoring or leadership through the full cycle of development.
- Scheduling, and outsourcing experience.
- Able to take direction and impart feedback to the Animation team.
- General understanding of technical and animation pipelines, including rigging and engine integration.
- Broad understanding of contemporary processes and engine technology.
- 参与过制作上线手游的经验,以角色为卖点的优先
- 对动画和角色解剖的原理有很强的理解,能够为美术师提供反馈。
- 精通并熟练制作各种动画风格,拥有扎实的关键帧动画技能。
- 精通Maya或3DS MAX。
- 在整个发展周期中具有指导或领导经验。
- 日程安排和外包经验。
- 能够为动画团队提供指导和反馈。
- 对技术和动画管线有基本了解,包括绑定和引擎集成。
- 对最新制作流程和引擎技术有广泛了解。