
Senior Model Artist [Rainbow Six]
- Chengdu, Sichuan
- Contract
- Full-time
- Produce high-quality 3D hard-surface models and textures that meet project artistic and technical requirements, including but not limited to firearms, weapon attachments, props, environmental assets, vehicles, and weapon accessories.
- Establish hard-surface modeling standards, provide solutions for pain points in different hard-surface workflows, and conduct training/mentorship for internal and external hard-surface artists.
- Collaborate with the concept art team to identify potential risks and propose solutions for weapon and hard-surface prop designs before production begins.
- Work closely with animation and VFX teams to ensure 3D assets meet animation and effects requirements.
- Coordinate with the Product Manager and Art Lead to prioritize, manage, and plan daily tasks for 3D asset production.
- Oversee outsourced 3D assets, ensuring they align with the project's art direction, technical constraints, and deadlines while maintaining quality control.
- Collaborate with the Technical Art (TA) team to integrate and optimize 3D models, ensuring assets achieve the intended visual quality in-engine.
- Solid artistic and modeling foundation, with a clear and accurate understanding of AAA realistic FPS game production pipelines. Passionate about the gaming industry.
- Expert in hard-surface modeling, with a deep understanding of topology and form. Capable of producing high-quality, technically compliant hard-surface models and textures.
- Knowledgeable about the mechanical logic of firearms, weapon attachments, vehicles, and other machinery, ensuring models adhere to basic mechanical dynamics.
- Proficient in industry-standard modeling software/tools, including but not limited to:
- Familiarity with modern military equipment, particularly modular tactical gear, firearms, and weapon attachments, with the ability to accurately recreate real-world references in 3D.
- Fast learner, adaptable to diverse thematic modeling requirements.
- Excellent communication and collaboration skills, with a proactive mindset. Able to work efficiently in cross-disciplinary teams (engineering, art, design, etc.).
- Strong written and spoken English (fluency is a plus).
- Proven experience as a key contributor to 3D hard-surface asset production for successfully shipped realistic FPS titles.
- Prior involvement in released AAA games is a strong plus.
- Exceptional hard-surface modeling skills will be prioritized.
- Fluent English communication (both written and spoken).
- FPS gaming enthusiasts (especially Rainbow Six players) are preferred.