
Research Student
- Chengdu, Sichuan
- Contract
- Full-time
- Collaborate with team members and game production teams to develop prototypes.
- Explore innovative ideas through designing and implementation of prototypes.
- Set up experiments to evaluate, compare, and refine prototypes.
- Share your results through written analyses and presentations.
- Document your work for knowledge transfer and to allow users to understand prototypes.
- Provide support on the prototype you have worked on.
- Communicate progress outside Ubisoft by publishing papers and presenting at conferences.
- Program with respect to best practices, performance, maintenance, compatibility, and portability requirements.
- Stay up to date on relevant research and technological advancements to identify new opportunities applicable to video games.
- An ongoing university degree in a relevant area of study, such as:
- Machine Learning (CV, NLP, RL, DL etc.)
- Computer Science
- Statistics
- Applied Mathematics
- Applied Physics
- Hands-on experience in personal projects, internships, or industry.
- Intermediate to advanced knowledge of Python and/or C++ and frameworks such as TensorFlow, PyTorch, Keras
- A solid foundation in mathematics
- Critical thinking capabilities
- Curiosity and resourcefulness
- Good interpersonal and communication skills
- Collaborative and results-oriented spirit
- Some experience with game engines such as Unreal or Unity.
- Some Knowledge about the video game development process.